Unleashing Creativity with Maya: A Game Developer’s Perspective

Maya, developed by Autodesk, is a 3D modeling, animation, and rendering powerhouse widely used in the gaming industry. Originally released in the late ’90s, Maya has become synonymous with high-quality 3D art creation across multiple industries, especially video game development.

Cinema4D: The Go-To Tool for Game Creators

What is Cinema4D?

Cinema4D is a powerful 3D modeling, animation, and rendering software developed by Maxon. It’s been a staple in the industry for years, known for its user-friendly interface and robust features that cater to both beginners and seasoned professionals. Whether you’re just dipping your toes into 3D modeling or you’re a veteran looking for a reliable tool, Cinema4D has got you covered.

Where Does ‘Breath of the Wild’ Fall On The Zelda Timeline?

The oft-derided timeline introduced in 2011’s Hyrule Historia has been an extremely divisive subject among Zelda fans since its introduction. This is no surprise, really, as Zelda fans have been divisive about just about everything concerning its multiple entries since the series’ inception.

Is Majora’s Mask the best or the worst Zelda game? Was the added emphasis on story in Skyward Sword a good thing or a bad thing? Is Wind Waker‘s progressive art style and world superior or inferior to the by-the-books sequel to Ocarina of Time that Twilight Princesswent for? Depending on who you ask, you’ll always get a different answer.

Castlevania Castles

A vast majority of this page has been contributed by Carlo “Setzer The Gambler” Savorelli, with various information and pictures being taken from this Japanese page.

Castle Neuschwanstein, Germany

Served as a model for cover of the Dracula Perfect Selection album (not the same as the original Castlevania cover, despite the similarity) and the intro to Symphony of the Night.

How to Turn Your Girlfriend into a Gamer!

Are you tired of seeing your friends date gamer girls while your girlfriend doesn’t even like video games? Well, in this post, I’ve got a few suggestions for you 😉 . Yeah, I know, it sounded like a TV ad, but for some of you, this is real life—your girlfriend doesn’t like to play!
They send you to the doghouse! So, in this post, I’m suggesting a few little tricks to gently and sneakily introduce her to the world of video games.

How to Beat a Video Game in Record Time

There are many tutorials and guides online on how to beat a specific video game and find all its hidden secrets to achieve 100% completion. However, none of them explain how to complete a video game in record time (and if you’re like me, you barely have time to update your apps, let alone enjoy the game). So here are some steps to beat a video game in the blink of an eye, allowing you to finish as many as possible because time is money (even if you don’t enjoy it, but such is adult life).

cronometro

Arriving “Virgin” to a Video Game

Today is International Gamer Day, so I couldn’t miss the chance to write something on my geek blog. There are many ways to start this post, some very beautiful and emotional, all about the history of video games—the kind of thing you love to read and that bloggers enjoy writing. But since the topic is quite different, I’ll limit myself to asking you a simple question: What would happen if you knew nothing about ‘Assassin’s Creed III’?

This is just an example; you can choose any game you’re eagerly anticipating and apply the rest of the text. The important part is the other half of the question: What if you knew absolutely nothing about it? No details about its mechanics, no in-game videos, no CGI trailers, no images, no story details… you get the concept of “nothing,” right?

In all the years I’ve spent enjoying this industry at every level—not just playing the titles that hit the market, but also keeping up with the ins and outs of the sector, the industry’s advancements, and the marketing strategies brands follow—I’ve come across several people who claim they want to approach a video game “virgin.”

Shigeru Miyamoto Wins the Prince of Asturias Award for Communication and Humanities

 

“”Considered the father of modern video games, he has been behind all the technological and creative revolutions that have allowed the global expansion of interactive entertainment, promoting modes of play that have highlighted the power of video games as mental, physical, and social activators.””.

Proposed as a candidate by Gamelab, it was announced today that the creator of iconic industry characters like Mario and his companions has won the renowned Prince of Asturias Award for Communication and Humanities, established in 1981 to recognize “a person, group of people, or institution whose creative work or research represents a significant contribution to universal culture in these fields.” The first recipient was the writer María Zambrano, and since then, the award has recognized personalities and institutions such as the newspaper El País, the Efe news agency, the CNN television network, and Google.

Darksiders: The Harmony of a game

This time, I want to do a detailed breakdown of the factors that made Darksiders one of the great games of 2010. To be honest, I was skeptical about playing it in depth for a long time, but thanks to my good friend OwAlvCarD, who insisted tirelessly, I’m now writing this great review. With the second installment on the horizon, I took it upon myself to comment on the aspects that made this title a masterpiece. A warning to any reader about to take a look at this review who still has the game collecting dust on the shelf: DO NOT proceed, as you may come across some details that will surely lessen the satisfaction of playing it (and don’t say I didn’t warn you!).

The hack and slash genre is well-known to everyone: the classic “me against the world,” packed with bloody combat, where the distinctive feature (that sets it apart from beat ’em up) is the use of weapons (mainly melee) to carve your way through hordes of enemies. In recent times, this genre has seen many exponents across all platforms: starting with older titles like Devil May Cry, followed by wonderful works like Ninja Gaiden, Dynasty Warriors, X-Blades, Bayonetta, Mad World, Nier, Dante’s Inferno, Heavenly Sword, Ninja Blade, and even companies like Konami, which, seeing the popularity of the format, decided to carve out a niche and capitalize on it by releasing Castlevania: Lord of Shadows, quickly becoming one of the most impressive titles in the entire franchise (and that says a lot in Castlevania, take it from an expert). And as expected, we must mention the God of War series, which reignited the flames of hack and slash, being today the ultimate reference point and the big brother everyone wants to emulate.

From the list mentioned, some titles can be taken with a grain of salt, as the genre has closely intertwined with Action RPGs, becoming two styles today that share many similarities. So many might argue that certain games don’t belong on that list. But let’s focus our attention solely on the God of War and Devil May Cry series as the genre’s top representatives, serving as our reference points.

Zelda and Fallout together !

Although the timeline of the Zelda saga is very extensive, Link has always existed in a world with notable medieval touches. But… who knows? Since his story repeats itself cyclically through time, maybe one day we’ll find a game that takes a twist on that setting.

I don’t think it’ll happen, and it’s likely that I wouldn’t be too thrilled about it. But a fan has taken a somewhat strange yet highly applied idea to imagine how the saga could unfold in a future where the world is trying to recover from a great catastrophe, blending a bit of the style from another of my favorite sagas, Fallout, into the context. The style might be more or less appealing (I found it amusing, but I can’t fully picture a Zelda like this), but it’s clear that the effort is very commendable.

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